![]() ![]() Nearby Allies have 40% increased Movement SpeedĢ5% of Physical Damage Converted to Chaos Damageġ5% of Non-Chaos Damage as extra Chaos Damageĥ0% faster start of Energy Shield RechargeĬhaos Damage taken does not bypass Energy Shield Nearby Allies have 30% increased Attack and Cast Speed Archnemesis Modifiers ListĢ5% of Physical Damage Converted to Fire Damageĥ0% of Physical Damage as Extra Fire DamageĢ5% of Physical Damage Converted to Lightning Damageĥ0% of Physical Damage as Extra Lightning DamageĢ5% of Physical Damage Converted to Cold Damageĥ0% of Physical Damage as Extra Cold Damage Rarer modifiers (towards the bottom of the list) also grant additional monster life bonuses and even better drops. There are also three mods that only appear on magic monsters, based on old Bloodlines modifiers: Voidspawn of Abaxoth, Spirit Walkers and Union of Souls.Įach modifier adds a certain amount of increased Life, increased item rarity and item quantity to the monster. the “Touched” modifiers) do not appear on magic monsters. This list still includes many modifiers which can spawn threats external to the monsters themselves, such as ground effects or volatile orbs. Magic monsters have a restricted list of archnemesis modifiers compared to rare monsters. It is also possible to encounter Rare Monsters with four modifiers. In Maps, you’ll stop encountering Rare Monsters with one modifier, and will mostly encounter Rare Monsters with two or three modifiers.During the acts, Rare Monsters you encounter will only have one or two modifiers.Rare monsters are more likely to have additional Archnemesis modifiers as the character reaches higher tier content: The following modifiers are found on Magic and Rare monsters throughout the game in all areas since 3.18.0 using modifiers introduced in the Archnemesis League, replacing the original monster modifiers, as well as Nemesis modifiers and Bloodline modifiers. ![]()
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